small update to the C#-example
I added some more moving parts to the C#-exmaple I talked about in the last blog-entry. Just get the source, if you are curious. This time you will not get any screenshots or screencast-videos. People tend to just look at the screenshots and watch the video and don’t grab the source and do something with it. You know, there’s some reason I put the sourcecode online *g*
EDIT: One more thing, if it should turn out to be too much of a burden for your CPU - after all it is still doing all the rendering in software and not using glitz (not sure if I can access glitz from mono, I’m still a C#-beginner) - just increase the value of m_iInterval (line 114) to e.g. 100. It will cause the program to draw only 10 frames per second, but the animation itself will not be as smooth.