Messing around with the GPU and cairo
Monday, May 25th, 2009Skipping the rasterization of cairo and just walking the path I get from some pango-cairo drawn text and doing the actual rendering with OpenGL (some fragment-assembly) I get:

A lot is still missing (cubic curves, in-triangle antialising, actual integration as real cairo-backend). Due to some issues with the stencil-buffer on i945 (using UXA/DRI2) the screenshot does not show filled convex polygons (green). Also I need to take a look at the approach used in the cairo-drm branch intel (Eric and Chris) is working on.