Archive for November, 2008

UI-rework for blender around the corner?

Thursday, November 13th, 2008

I ran across a promising proposal for an evolutionary rework of blender’s UI on BlenderNation. No one other than William Reynish, a former team-member of the Peach/BigBuckBunny-project, seems to have put a lot of effort into making this paper. He is addressing sore spots in blender’s current UI and workflow and also provides suggestions (in the form of mockups) how widgets should be redesigned to make blender’s UI-element clearer and less ambiguous. It’s worth a read if you are interested in this application.

There is good

Wednesday, November 5th, 2008

Next time I’ll visit the US I will feel much more comfortable entering that country. Of course not everything will change for the better over night, but now the likelihood of it actually happening is far greater now than before. For all the friends, peers and colleagues I’ve in the US, I feel happy for you and share your joy about the result of the presidential election! Go Obama!