UI-rework for blender around the corner?
Thursday, November 13th, 2008I ran across a promising proposal for an evolutionary rework of blender’s UI on BlenderNation. No one other than William Reynish, a former team-member of the Peach/BigBuckBunny-project, seems to have put a lot of effort into making this paper. He is addressing sore spots in blender’s current UI and workflow and also provides suggestions (in the form of mockups) how widgets should be redesigned to make blender’s UI-element clearer and less ambiguous. It’s worth a read if you are interested in this application.