<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Finally, FBOs on intel</title>
	<atom:link href="http://macslow.net/?feed=rss2&#038;p=386" rel="self" type="application/rss+xml" />
	<link>http://macslow.net/?p=386</link>
	<description>stuff happening on macslow.net</description>
	<pubDate>Sun, 05 Sep 2010 17:12:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MacSlow</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-178393</link>
		<dc:creator>MacSlow</dc:creator>
		<pubDate>Fri, 19 Feb 2010 12:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-178393</guid>
		<description>yiunix: I've no clue. You got to ask that intel. Here you can see how to report bugs to them http://intellinuxgraphics.org/how_to_report_bug.html</description>
		<content:encoded><![CDATA[<p>yiunix: I&#8217;ve no clue. You got to ask that intel. Here you can see how to report bugs to them <a href="http://intellinuxgraphics.org/how_to_report_bug.html" rel="nofollow">http://intellinuxgraphics.org/how_to_report_bug.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yiunix</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-178392</link>
		<dc:creator>yiunix</dc:creator>
		<pubDate>Fri, 19 Feb 2010 11:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-178392</guid>
		<description>hi

i have a graphic card intel gma4500hd on this video card there is pixel shaders..on my laptop with driver mesa 7.7 and xf86-video-intel 2.10 only blur 4xbilinear works .. I want to use the Gaussian does not work .. why?</description>
		<content:encoded><![CDATA[<p>hi</p>
<p>i have a graphic card intel gma4500hd on this video card there is pixel shaders..on my laptop with driver mesa 7.7 and xf86-video-intel 2.10 only blur 4xbilinear works .. I want to use the Gaussian does not work .. why?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrmcq2u</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177362</link>
		<dc:creator>mrmcq2u</dc:creator>
		<pubDate>Tue, 22 Sep 2009 05:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177362</guid>
		<description>Its much faster to type "glxinfo &#124; grep OpenGL" than it is to write "glxinfo &#124; grep "OpenGL Renderer"" yet it gives the same result.</description>
		<content:encoded><![CDATA[<p>Its much faster to type &#8220;glxinfo | grep OpenGL&#8221; than it is to write &#8220;glxinfo | grep &#8220;OpenGL Renderer&#8221;" yet it gives the same result.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacSlow</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177357</link>
		<dc:creator>MacSlow</dc:creator>
		<pubDate>Mon, 21 Sep 2009 10:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177357</guid>
		<description>@ Dread Knight: If you want to seriously use blender, you should not even bother with an i945. Get a decent mid-range card (~ €100) with a GPU from nvidia or ATI. If you're stuck with the i945, because it's soldered into your laptop, you're out of luck. IGPs really test your patience in terms of responsiveness when working with a 3D app like blender.</description>
		<content:encoded><![CDATA[<p>@ Dread Knight: If you want to seriously use blender, you should not even bother with an i945. Get a decent mid-range card (~ €100) with a GPU from nvidia or ATI. If you&#8217;re stuck with the i945, because it&#8217;s soldered into your laptop, you&#8217;re out of luck. IGPs really test your patience in terms of responsiveness when working with a 3D app like blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dread Knight</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177355</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Mon, 21 Sep 2009 06:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177355</guid>
		<description>Argh... I have Intel GMA 945 on my tablet PC ... and was looking forward to OpenGL 2.0 support if I could use Blender's GLSL feature, which require OpenGL 2.0 compatible video card :\</description>
		<content:encoded><![CDATA[<p>Argh&#8230; I have Intel GMA 945 on my tablet PC &#8230; and was looking forward to OpenGL 2.0 support if I could use Blender&#8217;s GLSL feature, which require OpenGL 2.0 compatible video card :\</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Rando</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177353</link>
		<dc:creator>David Rando</dc:creator>
		<pubDate>Mon, 21 Sep 2009 03:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177353</guid>
		<description>Awesome! Thanks for the heads up. I wanted to have a good blur effect not eating all my cpu. If there are people outside that think having a good desktop with good visuals, this kind of this makes the people see with other eyes on the linux desktop (plus the pleasure to enjoy it while you work with it).

I really really look forward to use it on karmic very soon ;-)</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks for the heads up. I wanted to have a good blur effect not eating all my cpu. If there are people outside that think having a good desktop with good visuals, this kind of this makes the people see with other eyes on the linux desktop (plus the pleasure to enjoy it while you work with it).</p>
<p>I really really look forward to use it on karmic very soon <img src='http://macslow.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacSlow</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177352</link>
		<dc:creator>MacSlow</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177352</guid>
		<description>@ Taiebot: You're on an i945. That could be the main issue. As far as I remember, intel only pours resources into developing and maintaining the driver for i965 and greater. I no longer have access to an i945-based system, so I can't test it myself here. BTW, I don't see this bug - demonstrated in the screencast attached to the bug-report - on my i965-based laptop here.</description>
		<content:encoded><![CDATA[<p>@ Taiebot: You&#8217;re on an i945. That could be the main issue. As far as I remember, intel only pours resources into developing and maintaining the driver for i965 and greater. I no longer have access to an i945-based system, so I can&#8217;t test it myself here. BTW, I don&#8217;t see this bug - demonstrated in the screencast attached to the bug-report - on my i965-based laptop here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacSlow</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177351</link>
		<dc:creator>MacSlow</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177351</guid>
		<description>@ mrmcq2u: So far clutter 1.0 does not expose access to the texture-units offered by OpenGL. There's only one (unit 0) available. Thus you're currently not able to replicate the "masking out" using just clutter, or its lower level foundation cogl.</description>
		<content:encoded><![CDATA[<p>@ mrmcq2u: So far clutter 1.0 does not expose access to the texture-units offered by OpenGL. There&#8217;s only one (unit 0) available. Thus you&#8217;re currently not able to replicate the &#8220;masking out&#8221; using just clutter, or its lower level foundation cogl.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrmcq2u</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177347</link>
		<dc:creator>mrmcq2u</dc:creator>
		<pubDate>Sun, 20 Sep 2009 21:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177347</guid>
		<description>@ macslow does clutter offer any similar way of masking out the edge? 

With regards to the ati issue, I was trying to fix it with a helpful guy on #radeon all day. It seems that the xserver is mis-communicating with libdrm-radeon1 on boot. It says its compatible but something gets lost in translation. Apparently the bug is fixed upstream and I tried out xorg edgers ppa and now its working perfect :D 
The ati stuff currently in karmic is pretty broken, I think that they should pull in the latest release from xorg edgers and use that instead. Maybe try enabling dri2 by default after and see if the issues where there before crop up again then disable it for stable release. 
I think that dri2 should be on by default though, I was beginning to ponder switching to fedora just to make things easier by having working dri2 when I was loosing hope. Its not just people with osd that get annoyed with needing to disable compiz to have things render correctly :(</description>
		<content:encoded><![CDATA[<p>@ macslow does clutter offer any similar way of masking out the edge? </p>
<p>With regards to the ati issue, I was trying to fix it with a helpful guy on #radeon all day. It seems that the xserver is mis-communicating with libdrm-radeon1 on boot. It says its compatible but something gets lost in translation. Apparently the bug is fixed upstream and I tried out xorg edgers ppa and now its working perfect <img src='http://macslow.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
The ati stuff currently in karmic is pretty broken, I think that they should pull in the latest release from xorg edgers and use that instead. Maybe try enabling dri2 by default after and see if the issues where there before crop up again then disable it for stable release.<br />
I think that dri2 should be on by default though, I was beginning to ponder switching to fedora just to make things easier by having working dri2 when I was loosing hope. Its not just people with osd that get annoyed with needing to disable compiz to have things render correctly <img src='http://macslow.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taiebot</title>
		<link>http://macslow.net/?p=386&#038;cpage=1#comment-177346</link>
		<dc:creator>Taiebot</dc:creator>
		<pubDate>Sun, 20 Sep 2009 20:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://macslow.net/?p=386#comment-177346</guid>
		<description>Hello macslow.
I am from the cairo-dock project
Have you seen the cairo-dock project they have got transformed your initial work on cairo on now a full opengl dock unforunately only intel drivers doesn't display opengl correctly. They have set up a weekly ppa https://launchpad.net/cairo-dock for testing with weekly updates.  I would be happy if someone who nows opengl and intel drivers could have a deep look and tell us if that  could be fix before karmic.

https://bugs.launchpad.net/cairo-dock-core/+bug/428900

Thank you so much  for your work for improving the state of free software.</description>
		<content:encoded><![CDATA[<p>Hello macslow.<br />
I am from the cairo-dock project<br />
Have you seen the cairo-dock project they have got transformed your initial work on cairo on now a full opengl dock unforunately only intel drivers doesn&#8217;t display opengl correctly. They have set up a weekly ppa <a href="https://launchpad.net/cairo-dock" rel="nofollow">https://launchpad.net/cairo-dock</a> for testing with weekly updates.  I would be happy if someone who nows opengl and intel drivers could have a deep look and tell us if that  could be fix before karmic.</p>
<p><a href="https://bugs.launchpad.net/cairo-dock-core/+bug/428900" rel="nofollow">https://bugs.launchpad.net/cairo-dock-core/+bug/428900</a></p>
<p>Thank you so much  for your work for improving the state of free software.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
